Antall rader i crpnpccorporations: 177
corporationid size extent solarsystemid investorid1 investorshares1 investorid2 investorshares2 investorid3 investorshares3 investorid4 investorshares4 friendid enemyid publicshares initialprice minsecurity scattered fringe corridor hub border factionid sizefactor stationcount stationsystemcount description
1000002 H G 30002780 1000002 42   35 1000013 14 1000006 9 1000006 1000005 0 47 0 1 4 3 2 4 500001 1.75 90 56 The CBD Corporation is one of the biggest export/importer in Caldari space. The corporation has established trade links far and wide, with huge amount of goods in constant fluxuation.
1000003 M R 30000149 1000025 70   20   8 1000023 2 1000040 1000009 0 5 -1 1 3 3 3 4 500001 1.25 12 9 Prompt Delivery is a express delivery company that operates mainly within the Caldari State. They have a fast, efficient, quality service, but the price of this excellence is that they must keep the company small and compact.
1000004 L N 30001399 1000010 55   26 1000012 15 1000052 4 1000039 1000007 0 40 0 0 2 3 4 4 500001 1.5 40 31 Ytiri is a rare example of an outsider company that manages to establish itself within the Caldari State. Formerly an underworld smuggling company, Ytiri adjusted its operation to gain admittance into the State. Since then the company has flourished and is one of the fastest growing companies in Caldari space.
1000005 H N 30002801   34   28 1000005 25 1000009 12 1000019 1000002 0 23 0 0 4 3 2 3 500001 1.75 60 35 Hyasyoda is one of the oldest of the Caldari mega corporations, having been formed shortly after first contact with the Gallenteans when the Caldari were still in the Industrial Age. It's conservative and cautious, but adheres to the old saying: 'Only the paranoid survive.'
1000006 M R 30002775 1000002 55 1000013 25   15   5 1000013 1000021 0 51 -1 1 5 1 1 3 500001 1.5 12 7 Deep Core Mining is a young company that was founded on the basis of a revolutionary new mining drill technology. This new technology, details of which have never been revealed, gives much higher yield than older techniques and has promoted DCM to the top echelon of mining companies very quickly.
1000007 L N 30000152 1000025 67   17 1000003 15   1 1000003 1000008 0 20 -1 1 4 2 2 4 500001 1.75 40 31 Poksu was founded by a group of independent miners. Through shrewd business deals and solid mining income Poksu has slowly grown to join the ranks of the big boys in Caldari corporate politics.
1000008 M N 30001394 1000019 51 1000030 25   20   4 1000035 1000012 0 65 -1 1 3 3 3 4 500001 1.5 30 24 Minedrill traces its history back to the war with the Federation, to a special force unit within the Caldari Navy that rigged asteroids with explosives and used them as booby traps. After the war the personnel in the unit created Minedrill and used their special knowledge to quickly gain prominence within the mining industry.
1000009 L N 30002800 1000005 75   18 1000029 5   2 1000043 1000024 0 38 0 0 4 2 4 2 500001 1.75 43 31 Caldari Provisions is one of the companies that were created by war veterans of the Gallente-Caldari War. Specializing in the distribution of supply and logistics, Caldari Provisions have carved themselves a nice little niche within the Caldari State and are looking towards expanding their operation in other empires.
1000010 H G 30001401 1000010 39 1000028 28   25 1000029 8 1000028 1000017 0 81 0 0 3 3 3 3 500001 2 93 54 The largest of the Caldari mega corporations, the KK, as it is commonly known as, has its fingers in most everything. They are manufacturers, distributors, retailers and researchers, as well as being a formidable voice in Caldari politics. Their great rivals in both business and politics is the Sukuuvestaa Corporation.
1000011 L G 30001356 1000011 76 1000029 24   0   0 1000014 1000025 0 67 0 0 2 4 3 3 500001 1.75 61 38 Wiyrkomi is one of the two Caldari mega corporations where the largest shareholders is a family. Wiyrkomi is still owned by the founding Seituoda family, a name that has always been associated with honor and trustworthiness in Caldari business.
1000012 M C 30001409 1000020 51   30 1000028 10 1000009 9 1000009 1000027 0 36 0 0 2 3 3 2 500001 1.25 3 2 Top Down is a small manufacturing company that specializes in component assembling. It is owned by the Lai Dai corporation, which provides it with new technology to keep up with other manufacturing companies. Although Top Down has never really taken off, many believe their products to be of the highest quality on the market, as befits a company associated with Lai Dai.
1000013 M N 30002775 1000002 55   35 1000024 6   4 1000002   0 29 0 0 3 3 3 1 500001 1.25 30 23 Manufacturer of cheap gadgets and low-level equipment, Rapid Assembly is by no means a driving force in the manufacturing sector. By catering to low-budget buyers they fill an important niche, unsexy as it may be.
1000014 L N 30002805 1000005 65 1000011 20 1000008 9 1000050 6 1000033 1000013 0 77 0 0 2 3 4 2 500001 1.5 40 23 One of the few remaining Caldari corporations that were founded during the Industrial Age on Caldari Prime, before the arrival of the Gallenteans. Perkone took to the Gallenteans like ducks to water and had its glory days in the years leading up to the war with the Federation. After the war Perkone has struggled, but still manages to produce solid, high quality equipment.
1000015 L N 30000147 1000025 70   15 1000007 9   6 1000034 1000014 0 12 0 0 3 4 3 3 500001 1.75 40 31 Founded during the Gallente-Caldari War to feed the Caldari war machine. Changed focus slightly after the war but still prides itself of its missile systems.
1000016 S N 30001397 1000019 66   22 1000030 7 1000029 5 1000038 1000004 0 95 1 0 4 2 2 4 500001 1 20 17 A biotech company founded by the eccentric Todo Kirkinen, the first man to have his mind transferred into a machine. Zainou has from its inception been at the forefront of bio-chemical and nano-mechanical research, its headquarters are described as a combination of a mad scientist's lab and a jungle zoo.
1000017 L G 30000156   38 1000017 28 1000030 20   14 1000025 1000010 0 70 -1 0 2 3 4 3 500001 2 60 37 The only Caldari mega corporation that has focused on the entertainment industry. NOH, as they're commonly called, have always been suspected of strong ties to the Caldari underworld, mainly because many of their products cater to that social element or are on the borderline of legality.
1000018 S N 30001402 1000010 54   19   15 1000029 12 1000031 1000034 0 58 0 0 1 2 4 2 500001 1 20 17 Echelon Entertainment was created by the Kaalakiota Corporation as a direct answer to NOH. Though NOH still has an overwhelming market share in the entertainment industry Echelon Entertainment has still managed to shine on its own and their products are becoming more and more popular.
1000019 L G 30001393 1000019 31   26   23 1000016 20 1000005 1000020 0 78 0 0 4 3 3 4 500001 2 61 42 Ishukone was for a long time the feeblest of the Caldari mega corporations, but contact with the Jovians changed that. Ishukone was the first company to establish trade links with the Jovians and received the capsule technology from the Jovians, which made Ishukone billions of ISK in revenue before other companies could catch up. Ishukone is still reaping the rewards of their good relations with the Jovians and it possesses the most advanced technology outside Jove space.
1000020 L N 30001404   35   33 1000020 17 1000028 15 1000037 1000019 0 59 0 0 4 3 2 3 500001 1.75 41 33 Lai Dai has always advocated quality over quantity and their products have always been of the highest standard. Lai Dai has an energetic research program and rivals the great Ishukone in technological achievements.
1000021 T C 30001398 1000010 60   25 1000028 10 1000016 5 1000004 1000023 0 4 0 0 5 1 1 1 500001 1 1 1 A small research firm that specializes in space habitats and other life support modules for humans. In its heyday Zero-G was hailed as the great hope of the Caldari people, but the company has been in a steady decline for the last few decades.
1000022 S N 30001358 1000010 51 1000011 33 1000029 12 1000014 4 1000128 1000012 0 75 0 0 3 3 3 2 500001 1 20 16 Propel Dynamics was founded by the team that discovered the first functional warp drive for short jumps within a system. Though it has never managed to live up to its early expectation the company has always turned out innovative and interesting designs that have driven the field of propulsion forward.
1000023 H G 30000154 1000017 51   24 1000015 15   10 1000036 1000018 0 69 0 1 2 4 4 4 500001 1.75 90 55 The Expert brand can today be seen in all major cities in the world of EVE, this retail company has seen phenomenal growth in the last decade, thanks to their self-service policy and low overhead. Part of the NOH family, Expert Distribution is Caldari's answer to the large Gallentean retail chains that have dominated the market in the past.
1000024 M R 30002778 1000002 80   11 1000003 6   3 1000041 1000030 0 37 0 1 2 3 4 3 500001 1.25 12 9 Originally part of the mother company CBD, the CBD Sell Division was made independent some years ago in an effort to revitalize the stale retail business of the company. This paid off and the Sell Division has shown steady profit ever since it was created.
1000025 H N 30000146 1000025 51   28   15   5 1000015 1000011 0 37 0 0 3 3 3 3 500001 2 60 40 Sukuuvestaa, or SuVee as it is commonly called, is the largest real estate dealer within the Caldari State, it is estimated that they and the companies under them own nearly 40% of all land in Caldari space. SuVee is the second largest of the Caldari mega corporations and is known for its ruthless, often unethical, business practices.
1000026 L N 30001403 1000010 65 1000028 17   14 1000011 4 1000011 1000015 0 61 0 0 3 2 3 4 500001 1.75 42 28 After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from the scratch in very short time. Caldari Constructions was one of the companies that participated in that great effort and it has been living on this past achievement ever since. Though not very active any more in the wheeling and dealing of power politics it still holds some very valuable cards on its hand.
1000027 M N 30000157 1000017 55   20 1000030 15   10 1000032 1000026 0 45 0 0 2 3 3 2 500001 1.5 30 26 Expert Housing was founded at the same time as Expert Distribution, but the two sibling companies have fared very differently. While Expert Distribution has been a continuous success story Expert Housing has suffered in a tough, highly competitive real estate market. The company is on the lookout for investment funds, which it hopes will help revive it.
1000028 S N 30001400 1000010 70   22 1000029 5 1000020 3 1000021 1000016 0 62 0 0 2 3 4 2 500001 1 20 18 Caldari Funds Unlimited is an umbrella organization for many of the largest pension funds in the Caldari State. These funds have extremely deep pockets, but they are also extremely careful what they do with their money. The CFU has participated in some great investment programs in the past, but they refrain from anything that is remotely risky.
1000029 S N 30001357 1000011 75   20   5   0 1000018 1000003 0 24 1 0 3 3 3 3 500001 1 20 17 The S&R Bank represents old money, money from the old, established upper class families. In recent years, with younger and more energetic management, the bank has become more involved in space industry investment, though on a small scale.
1000030 S G 30000126 1000017 55   25   15   5 1000027 1000028 0 64 0 1 2 3 3 4 500001 1 30 23 The largest investment company in the world of EVE, Modern Finances is a progressive corporation willing to take chances and bet on high risk projects. The company has helped many prominent Caldari companies break out of the Caldari State and establish markets elsewhere, but Modern Finances are also heavily involved in foreign investment, especially in the Khanid Kingdom.
1000031 S N 30000145 1000017 25 1000010 25 1000025 25 1000019 25 1000010 1000035 0 20 1 0 1 2 4 1 500001 1 20 19 The Chief Executive Panel is a political entity jointly owned and run by the Caldari mega corporations. The CEOs of the mega corporations sit on the board of the Panel and make sure the mega corporations don't go overboard in competing with each other, smoothing over potential conflicts before they escalate out of control. The Panel also handles the foreign policy of the Caldari State. It is the closest thing to a Caldari government as there ever will be.
1000032 S N 30000127 1000017 40 1000025 30 1000010 30   0 1000017 1000033 0 101 2 0 2 2 4 2 500001 1 20 20 The Mercantile Club has grown from being a simple gentleman's club into a full fledged political entity, such are the peculiarities of the Caldari governmental apparatus. The Mercantile Club is a meeting place for diplomats, business men, CEOs and politicians to make deals and discuss matters of the state.
1000033 H G 30000140 1000031 100   0   0   0 1000030 1000031 0 20 1 0 3 3 3 4 500001 1.75 90 60 The Caldari are not wont to bicker over lost deals or ruthless competition, but when they do, this is the place they come to. The tribunal is the only organization within the Caldari State authorized to cancel deals or agreements made between companies.
1000034 T N 30000145 1000031 100   0   0   0   1000029 0 20 0 0 2 2 3 2 500001 1 11 10 The fragmentation of the Caldari government has often proved to be problematic when it comes to documenting events, deals and communications. The House of Records was set up by the Caldari mega corporations to act as a central source for all this information. Information on all transactions, business deals and governmental involvements within the State must be sent here and are stored in huge data banks.
1000035 H N 30000144 1000031 100   0   0   0 1000031 1000120 0 20 0 0 3 3 3 4 500001 1.75 71 39 The Caldari Navy is smaller in personnel and total ships than both the Federation Navy and the Amarr Navy, yet they have more battleships than any other fleet and the average age of the Caldari ships is considerably less. This is because the Caldari are constantly replacing their oldest ships with newer ones, with better hi-tech equipment. The strategic doctrine of the Caldari Navy is simple: to be able to defeat any other navy in the world. Most experts believe it is.
1000036 S C 30000153 1000017 100   0   0   0 1000023 1000039 0 20 0 0 3 2 3 1 500001 1 2 1 Internal Security is the police and security arm of the NOH mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000037 S R 30001404 1000020 100   0   0   0 1000012 1000038 0 20 0 0 4 3 2 3 500001 1.25 12 6 Lai Dai Protection Service is the police and security arm of the Lai Dai mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000038 M R 30001393 1000019 100   0   0   0 1000008 1000037 0 20 0 0 4 3 3 4 500001 1.25 12 11 Ishukone Watch is the police and security arm of the Ishukone mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000039 L R 30001401 1000010 100   0   0   0 1000026 1000036 0 20 0 0 3 3 3 3 500001 1.25 21 11 Home Guard is the police and security arm of the Kaalakiota mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000040 M R 30000146 1000025 100   0   0   0 1000007 1000042 0 20 0 0 3 3 3 3 500001 1.25 12 10 Peace and Order Unit is the police and security arm of the Sukuuvestaa mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000041 H N 30002780 1000002 100   0   0   0 1000024 1000043 0 20 0 1 2 3 4 4 500001 1.25 60 40 Spacelane Patrol is the police and security arm of the CBD mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000042 M R 30001356 1000011 100   0   0   0 1000022 1000040 0 20 0 0 2 4 3 3 500001 1.25 14 10 Wiyrkomi Peace Corps is the police and security arm of the Wiyrkomi mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000043 L N 30002801   100   0   0   0 1000014 1000041 0 20 0 0 2 3 4 3 500001 1.25 40 31 Corporate Police Force is the police and security arm of the Hyasyoda mega corporation. As the mega corporations only trust each other so much, they all have their own police force to guard their properties.
1000044 T N 30001407 1000020 60 1000021 20 1000028 15   5 1000020   0 200 1 1 4 2 2 2 500001 1.75 11 10 The School of Applied Knowledge focuses mainly on technical studies and is considered the best school for aspiring engineers. The school collaborates with many leading Caldari corporations, which benefits the school, the companies and not the least the students.
1000045 T N 30001392 1000019 70 1000030 12 1000016 10 1000022 8 1000016 1000022 0 200 1 1 2 3 3 2 500001 1.75 14 10 Like all Caldari schools STI has a very formal curriculum that focuses primarily on the practical side of education. This results in a very dull and tedious learning process, but one that is remarkably efficient.
1000046 M R 30003413 1000046 100   0   0   0 1000056 1000061 0 20 -1 0 2 3 4 4 500002 1.5 12 7 The Sebiestors are technically and mechanically inclined, most Minmatar technology comes from them. The Sebiestors have always been the leading tribe in the Minmatar Republic, though their authority has many times been under attack from the crafty Krusual tribe, their main rivals in Republic politics.
1000047 M R 30002053 1000047 100   0   0   0 1000061 1000046 0 20 -3 0 4 2 2 2 500002 1.5 12 8 The Krusual tribe is sly and cunning, shrouding its ways in lies and secrecy. It is isolationist by nature, but lately it's been becoming more and more involved with the power politics of the Republic, staking a claim for its mastery.
1000048 M R 30002385 1000048 100   0   0   0 1000060 1000055 0 20 -4 0 2 4 4 3 500002 1.5 12 9 The Vherokior tribe is perhaps the least troubled of the Minmatar tribes, with little aspirations for dominance, content to live on the fringe. Most Vherokiors are shop-keepers or small scale businessmen, seldom venturing into the big boy's league.
1000049 M R 30002510 1000049 100   0   0   0 1000057 1000052 0 20 -1 0 3 3 3 3 500002 1.5 12 9 The Brutors suffered the worst under the Amarr occupation and many of them are still enslaved within the Amarr Empire. This fuels their hate for the Amarrians and they are the only tribe to actively pursue a continuation of the war against the Amarrians and their underlings, the Ammatars.
1000050 L N 30003377 1000046 35 1000047 30 1000048 15 1000049 20 1000046 1000054 0 20 0 0 2 3 4 2 500002 1.5 40 33 The Parliament is the main political vehicle in the Minmatar Republic and has replaced the gathering of the tribal leaders as the place of power and decision. Though the Parliament has little say in the internal affairs of the tribes it acts as the voice of the Minmatar people to the outside world and governs the relations with foreign powers.
1000051 H N 30002544 1000046 20 1000047 30 1000048 15 1000049 35 1000049 1000123 0 20 -1 0 3 3 3 4 500002 1.75 60 40 The Republic Fleet was formed from the surviving elements of the rebel fleet after the Minmatar Rebellion. Though it has not the same access to advanced weaponry or hi-tech equipment as the fleets of the other empires, it more than makes up for this with fierce spirit and clever battle tactics.
1000052 L N 30003374 1000046 35 1000047 20 1000048 30 1000049 15 1000050 1000058 0 20 0 0 2 2 4 2 500002 1.5 40 31 Once an uninspiring part of the Minmatar government the Justice Department has in recent years taken on a life of its own by supporting the Minmatar rebels. Though not an official policy of the Republic, the Justice Department promotes what most Minmatars secretly want: to defeat the Amarrians, and is thus cordially allowed by the Parliament.
1000053 M C 30002507 1000046 20 1000047 15 1000048 35 1000049 30 1000048 1000059 0 20 0 0 3 3 4 3 500002 1.25 4 3 Originally part of the Minmatar government, Urban Management was responsible for allocating land and real estate in the wake of the Rebellion. Once the chaos subsided the company broke from the government and started operating on its own. Yet it still retains many important administrative functions in the Republic.
1000054 L G 30002544 1000046 20 1000047 35 1000048 30 1000049 15 1000047 1000051 0 20 -2 0 3 3 3 3 500002 1.75 60 51 The Minmatars learnt early on in their freedom that it can only be kept by wrapping it in secrets and deceit. The vigilance of the RSS has helped the Republic weather many storms that threatened to engulf the fledgling state. The RSS has strong links with the underworld elements in the world of EVE, the information exchange and black marketing strengthens both sides.
1000055 H N 30002050   40 1000057 30   25 1000056 5 1000057 1000062 0 22 -1 1 4 3 2 4 500002 2 60 32 Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of Minmatar space by the Amarrians. It managed to stay in business while the Amarrians ruled the Minmatars only because it was useful to the Amarrians. Now it is useful to the Republic by providing the raw materials to build a space fleet to defend the Republic against the Amarr Empire and its minions.
1000056 H G 30003415   40 1000046 40 1000112 20   0 1000108 1000160 0 95 0 0 2 3 3 3 500002 2 90 55 The great success story of Minmatar business, Core Complexion is one of very few Minmatar corporations that have managed to succeed on a universal scale. The company combines innovative designs with cost-effective production methods to create equipment that gives much bang for the buck.
1000057 M R 30002050 1000061 45 1000047 25 1000049 18   12 1000051 1000160 0 54 0 0 3 3 2 2 500002 1.25 12 9 A small, recently formed manufacturing corporation that has still to take off. It's main asset is its research facility, which the Minmatars have high hopes will produce for them in the near future.
1000058 S L 30003412   51 1000047 22   21 1000048 6 1000054 1000049 0 78 -1 0 4 2 2 4 500002 1 2 2 Eifyr was founded by the renowned biochemist Kolvil Eifyr, with a support from the Krusual tribe. The company has often been suspected of developing and manufacturing illegal neural boosters, but nothing has ever been proven. In any case, the operation of the company has always been a mystery to the public, and secrecy always breeds conspiracy theories.
1000059 M R 30002510 1000049 67   25   8   0 1000055 1000053 0 26 0 0 3 3 3 3 500002 1.5 12 8 One of the many companies that was formed after the Rebellion, the Six Kin dived headfirst into the rebuilding effort. Considered to be hard working and decent the company has seen a steady growth in recent past and seems poised to become a major player in the galactic construction business in the near future.
1000060 M L 30002386   30 1000048 30   25 1000018 15 1000053 1000057 0 19 0 0 4 3 3 2 500002 1.5 4 2 The Amarrians had tried to eradicate the Minmatar heritage during their occupation of Minmatar space. One of them was the Minmatar cuisine and Native Freshfood has been at the forefront in establishing traditional Minmatar food all anew.
1000061 H G 30002048 1000047 40   33   20 1000049 7 1000051 1000048 0 91 -2 1 2 3 4 4 500002 2 90 61 Freedom Extension was founded by Minmatars that moved to the Gallente Federation following the Rebellion, but returned to the Republic to foster the good relationship between the two races. Freedom Extension is a courier company modeled after Gallentean ones and quickly established itself as the main shipping company in Minmatar space.
1000062 S N 30003414 1000062 40 1000056 25 1000028 20 1000057 15 1000058 1000106 0 40 -1 0 2 3 3 3 500002 1 20 18 The enigmatic Kolvil Eifyr is a large shareholder in the Leisure Group and this ties the company in with the criminal elements so strong in the shady world of Minmatar power politics. The Leisure Group is an entertainment company that is known for its barbaric, yet stirring, pleasure nodes.
1000063 L N 30002228 1000063 55   30 1000078 15   0 1000079 1000065 0 10 0 0 2 3 4 3 500003 1.75 40 27 A low-profile, conservative construction company that likes to keep out of the lime-light. Amarr Constructions had its heyday when the Amarrians were first entering space and participated in the construction of the first star gates. The innovative side of the company is long gone, though it still retains much of its old power and majesty.
1000064 H N 30001669   45 1000088 35 1000069 20   0 1000088 1000151 0 99 0 0 4 3 2 2 500003 2 60 33 The Carthum is a fairly new company that was formed with aid from the Caldari Lai Dai mega corporation, which owns a considerable share in the company. Carthum brought much needed vitality into the stale field of research and development and has been responsible for the respectable hi-tech gadgetry in many recent Amarrian space ships.
1000065 L G 30003488   51   25 1000078 15   9 1000077 1000079 0 61 1 0 3 4 2 3 500003 1.75 60 41 Imperial Armaments is the largest weapon manufacturer in the world of EVE. The company manufactures a full range of weaponry, from small arms to battleships. Typically of the huge Amarr Empire, the company has always preferred quantity over quality, thus its equipment is not particularly interesting from a technological standpoint, but it is reliable and durable.
1000066 M R 30001670 1000066 51 1000090 30 1000072 19   0 1000087 1000151 0 44 0 0 2 4 3 2 500003 1.25 12 10 Viziam is only a few years old, having been founded around the remnants of a hi-tech company that floundered. Viziam received support from the Carthum Conglomerate and has quickly risen to prominence in the industrial sector of the Amarr Empire.
1000067 L N 30002988 1000067 60 1000151 35   5   0 1000151 1000083 0 51 0 0 3 3 3 3 500003 1.75 40 29 An old company that dates back to the Moral Reform some 1500 years ago. Zoar was an influential Holder with strong ties to the royal court. He used his imperial connections to propel the company into the leading rank. After Zoar's death the company came under attack from rivals and political enemies and declined rapidly. But it managed to stay afloat and enjoys today a moderate success.
1000068 M R 30004094   55 1000078 25 1000077 20   0 1000078 1000071 0 20 0 0 2 3 4 1 500003 1.25 12 8 A small manufacturing company that specializes in customized jewelry for the very wealthy. But the company's managers have been shrewd enough to expand its production line to increase its flexibility and security. Today, the company manufactures many kinds of both luxury and mundane items, usually in high quality and small numbers.
1000069 M G 30002989 1000067 80   20   0   0 1000067 1000064 0 78 0 0 4 3 1 4 500003 1.25 45 38 One of the few Amarr companies that has ventured outside its borders in search of business opportunities. Ducia Foundry is an energetic mining company that is willing to take chances in their search for rich minerals. The company has been known to send heavily armed mining expeditions deep into the outer regions, a risk that few respectable companies are willing to take.
1000070 M R 30003525   51 1000154 35 1000088 14   0 1000123 1000081 0 25 0 0 4 2 2 4 500003 1.25 12 8 A small, but aggressive mining company that has concentrated its operation in the highly disputed regions between Minmatar and Ammatar space. Many of these areas are very mineral rich and HZO Refinery has shown a hefty profit in recent years. The company is backed by the Ammatar authorities and the Sarum family, which has given the company the military power it needs to operate safely in this hotly contested space.
1000071 S N 30004093   70 1000085 18   12   0   1000066 0 11 0 0 4 2 4 3 500003 1.5 20 16 Inherent Implants is the leading cyber implant company in the world of EVE, which is easy to understand as they've been in business for centuries. Inherent Implants started by catering to the needy Holders, especially the royals. This is still their largest clientele, but recently the company has also started selling to other Amarrians and even foreigners. This has increased their profit many times, but is frowned upon by the conservative elements of the Amarr Holders.
1000072 H N 30005039   51   40 1000065 9   0 1000074 1000070 0 9 -1 0 3 3 4 4 500003 2 60 43 Imperial Shipment started out as the official courier service of the Amarr Emperor, but evolved some decades ago into a full fledged shipping company that operates throughout the Amarr Empire.
1000073 S N 30005043 1000073 45   45 1000082 10   0     0 36 0 0 3 3 3 3 500003 1 20 20 The official news agency of the Amarr Empire, the only one that is sanctioned to report from the royal court. Though Amarr Certified News lack some of the independence that news agencies in the other empires enjoy, actual cases of censorship are few and far between.
1000074 H G 30005036   80   20   0   0 1000073 1000075 0 41 0 0 4 3 3 2 500003 2 90 51 Joint Harvesting was formed a decade ago when several agricultural and mining companies joined together to form one giant company. One of the largest raw material companies in the world of EVE, Joint Harvesting conducts a wide variety of resource gathering and operates both inside and outside the Amarr Empire.
1000075 L G 30001673   51   33   16   0 1000083 1000076 0 58 0 0 2 4 2 3 500003 1.25 60 42 The Amarrians have whole planets dedicated to food production, the populous state has bitter experience from famine and wants to make sure it never experiences famine again on a large scale. Nurtura is one of the larger Amarrian agricultural companies, one that has been in the forefront of exporting basic foodstuff to the other empires.
1000076 M L 30002231   67   33   0   0 1000063 1000074 0 13 0 0 3 3 2 1 500003 1.25 3 3 A small agricultural company jointly owned by the Ardishapur and Sarum families. The products of Further Foodstuffs are mostly used by the subjects of these two families, with what little is left surplus allowed to be sold on the open market. This has curbed the expansion opportunities of the company, though it means the fleets of Ardishapur and Sarum will never lack for food.
1000077 T N 30001672 1000064 45 1000085 35 1000093 20   0 1000064   0 200 1 0 4 3 3 2 500003 1.75 15 10 One of the oldest educational facilities in the world of EVE, the institute's origin date from the era when the Amarrians where still confined to their continent on Amarr Prime; before the empire and the Great Reclaiming.
1000078 M R 30002198 1000078 60   30   10   0   1000080 0 20 1 0 1 2 4 2 500003 1 12 11 The head of the executive branch of the Amarrian administration, the Imperial Chancellor is appointed by the Amarr Emperor and is answerable only to him. Though the Chancellor's authority is mostly confined to the bureaucracy of the empire, he is still considered one of the most powerful individuals within the empire.
1000079 L N 30002201 1000079 60   25 1000078 15   0 1000081 1000084 0 20 0 0 3 3 3 3 500003 1.5 40 29 The Amarr Empire is a bureaucratic juggernaut and the Amarr Civil Service has taken on a life of its own at the center of the vast web of governmental offices and institutions. The civil service is the largest employer within the empire and wields considerable political power through its ability to smother or speed up cases.
1000080 L N 30002197   55 1000080 30 1000084 15   0 1000084 1000082 0 20 1 0 5 1 1 4 500003 1.5 40 29 The Ministry of War wields extensive powers within the Amarr Empire through their control of the armed forces. The Ministry of War is responsible for the construction and maintenance of the Amarrian military and space navy, and it also has a great say in the foreign policy of the empire.
1000081 L N 30004098   65 1000081 20 1000079 15   0 1000070 1000069 0 20 0 0 4 3 2 4 500003 1.5 40 30 The Ministry of Assessment is responsible for surveying and exploring the solar systems in and near Amarr space, charting lucrative asteroid belts and planets. It is also responsible for monitoring the mining activity in these same areas and organizing the mining operations of Amarrian companies.
1000082 L N 30002199   70 1000082 20 1000093 10   0 1000093 1000078 0 20 -1 0 1 1 5 3 500003 1.5 40 29 The Amarr authorities have vast experience in molding their citizens as they want. The Ministry of Internal Order is responsible for hunting down disgruntled elements in the society and eradicating them. Since first contact the Ministry of Internal Order is also responsible for monitoring the activities of foreigners within the Amarr border, especially Minmatar terrorist cells.
1000083 L N 30002200 1000083 55 1000091 30 1000079 15   0 1000069 1000072 0 20 0 1 2 3 4 3 500003 1.75 40 26 The Amarr government seeks to control as many aspects of the daily life of its citizens, especially everything that has to do with trade and communication. The Amarr Trade Registry has records of all transactions within Amarr space and also monitors all foreign trades and investment made within the empire.
1000084 L N 30002279 1000086 100   0   0   0 1000086 1000051 0 20 0 0 4 3 3 4 500003 1.75 42 31 The Amarr Navy operates under the simple doctrine of applying overwhelming force to any given situation. The Amarr Navy has almost twice as many ships as the next two empire navies put together, though the quality of some of the Amarrian ships are questionable as many of them has not been refitted for decades and are almost obsolete.
1000085 S L 30002189 1000085 70   20   10   0 1000065 1000063 0 20 1 0 1 1 5 1 500003 1 2 2 The Court Chamberlain is the right hand of the emperor, wherever he goes the power of the emperor goes with him. He can speak for the emperor, even on delicate matters, and can give orders in the name of the emperor. To some extent, the Court Chamberlain is a mere figurehead, appearing instead of the emperor in many state functions.
1000086 L N 30002187   80   20   0   0   1000093 0 20 2 0 1 2 4 1 500003 1.5 40 31 Once a new emperor has been chosen his immediate family is severed from their old royal families and join the remnants of the old emperor's family. The emperor family owns vast estates throughout the empire and wields considerable political power, not the least because it has the ear of the emperor. The wife of the emperor, as well as his mother, have often in the past been the most powerful figures in the empire, controlling the emperor like a puppet behind the scenes.
1000087 M R 30004095   70   30   0   0 1000071 1000092 0 20 1 0 2 3 4 2 500003 1.25 12 10 The Kador family symbolizes the grandeur of the empire. The family has had the most emperors elected in the past and to most Amarrians they stand for the strong, majestic empire of the old.
1000088 M R 30003522   90   10   0   0 1000080   0 20 0 0 4 3 2 3 500003 1.25 12 11 The Sarum family has always been the most belligerent of the royal families, always willing to take up arms whenever required. The family has vested interest in the Amarr military and the armaments industry. They are the only royal family that wants to revive the Reclaiming efforts of old.
1000089 M R 30005038   90   10   0   0 1000085   0 20 1 0 3 4 3 3 500003 1.25 12 9 The Kor-Azor have traditionally been in the middle of Amarrian politics, actively trying to find compromises and peaceful solutions to any problem. Their diplomatic style is favored by the public, but has created many powerful enemies that are biding their time.
1000090 M R 30002231   90   10   0   0 1000068 1000077 0 20 1 0 2 4 3 1 500003 1.25 12 10 The Ardishapur family is the traditionalists of the royal families. They are conservative and champions of the Amarrian religion. Their domain is in many ways backward, but it is stable and secure.
1000091 M R 30001671 1000091 100   0   0   0 1000092 1000085 0 20 0 0 4 3 2 4 500003 1.25 12 8 The Tash-Murkon family was elevated to the status of a royal family following the departure of the Khanid family. The Tash-Murkons are also outsiders because they are of Udorian ancestry, not true Amarrians. Yet through their vast wealth they have managed to buy themselves to the top.
1000092 L N 30004078   75 1000092 20 1000093 5   0 1000082 1000067 0 20 1 0 2 3 3 2 500003 1 40 32 The secular arm of the Amarrian justice system, the Civic Court has always acted in the shadow of the Theology Council. The Civic Court has often become a pawn in the political machinations of more powerful entities, though in latter years it has managed to stay relatively independent.
1000093 L N 30002270 1000086 55 1000093 25   20   0   1000073 0 20 2 0 1 3 4 1 500003 1.75 40 30 The last great vestige of the religious sect that once ruled the empire, the Theology Council has the same role as the supreme court has in other empires. It also acts a moral police and hunter of heretics, which gives it considerable power within the empire, allowing it to investigate, question and even imprison almost anyone at its whim.
1000094 H G 30002706 1000094 60 1000111 25 1000133 10   5 1000111 1000099 0 37 -2 1 3 3 4 4 500004 2 89 53 The largest shipping company in the world of EVE, TransStellar Shipping offers a cheap and reliable service almost anywhere. Considered the next best thing to InterBus in interstellar shipping, TransStellar Shipping is a stellar example of a big company getting bigger due to pure marketing muscle.
1000095 L N 30003039   65 1000100 20 1000113 15   0 1000097 1000110 0 7 0 1 2 4 4 3 500004 1.75 40 31 Even though Federal Freight is smaller than many other shipping companies it is still the most recognized shipping brand within the Federation. The company is old and established and has always concentrated their efforts within the Federation, even at times when it seemed lucrative to expand out of it.
1000096 S C 30003830 1000112 33 1000098 28 1000101 21   18 1000099 1000114 0 11 0 0 3 3 3 1 500004 1 2 2 A small shipping company that specializes in the bulk shipment of raw materials. The Bank of Luminaire bought a majority share recently and has employed IZS in shipping money and other valuables between stations, due to IZS' excellent security system.
1000097 L N 30003570 1000100 67 1000102 20 1000111 13   0 1000102 1000098 0 25 0 1 4 2 2 2 500004 1.5 40 32 Material Acquisition has grabbed a sizeable market share in the short time since it was founded, mainly due to its ruthless business practices and tendency to buy out competitors. MA's mother company is Quafe, which has poured money into MA in an attempt to make it the largest mining company in the Federation.
1000098 H N 30005304   52 1000112 23   15   10 1000101 1000094 0 29 -1 0 4 3 2 3 500004 2 60 34 Astral Mining is considered by many the best run mining company in the world of EVE. It is well organized, with well defined surveying, mining and selling divisions that year after year make Astral Mining one of the biggest earners in the corporate world.
1000099 L N 30003574   48 1000112 27   13   12 1000117 1000111 0 8 0 0 4 3 3 2 500004 1.75 40 29 The main agricultural company in the Federation, Combined Harvest is conservative and passive in nature. It operates solely within the Federation and has no aspirations to muscle in on other markets. However, it is extremely paranoid about its own market share and is willing to go to any length to protect it.
1000100 H G 30003025   46   41 1000114 8   5 1000119 1000105 0 71 -1 0 3 3 3 3 500004 2 91 58 One of the largest corporations in the world of EVE, Quafe bases its phenomenal success on their extremely popular Quafe drink. But the company operates in many other fields and its power is such that it has a considerable political clout.
1000101 L G 30003048 1000108 35 1000002 35 1000111 20 1000114 10 1000109 1000115 0 58 0 0 2 3 3 3 500004 1.5 60 42 Founded by Old Man Darieux after his return from his fantastic journey to the Ouperia system, CreoDron has been the leading corporation in drone manufacture and development for many years.

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