Warning: MemcachePool::set() [memcachepool.set]: The lowest two bytes of the flags array is reserved for pecl/memcache internal use in /home/lisa/public_html/projects/EO/index.php on line 211
Antall rader i dgmattributetypes: 1406
attributeid attributename description graphicid defaultvalue published displayname unitid stackable highisgood categoryid
2 isOnline Boolean to store status of online effect   0 0     1 1 9
3 damage current damage dealt to module   0 1 Damage   1 1 7
4 mass Integer that describes the types mass 409 0 1 Mass 2 0 1 4
6 capacitorNeed The amount of charge used from the capacitor for a module activation. 1400 0 1 activation cost 114 1 1 5
8 minRange tbd 1391 0 0     1 1 9
9 hp The maximum hitpoints of an object. 408 0 0   113 1 1 4
11 powerOutput power output of power core 1400 0 1 powergrid Output 107 1 1 1
12 lowSlots The number of low power slots on the ship. 295 0 1 Low Slots 122 1 1 1
13 medSlots tbd 294 0 1 Med Slots 122 1 1 1
14 hiSlots tbd 293 0 1 High Slots 122 1 1 1
15 powerLoad Current load of power core 1400 0 1 Powerload 107 1 1 7
18 charge charge of module 1668 0 0   114 1 1 9
19 powerToSpeed tbd   0 0     1 1 9
20 speedFactor Factor by which topspeed increases. 1389 1 1 Max Velocity Bonus 124 0 1 7
21 warpFactor tbd instance param   0 0     1 1 7
29 warpInhibitor tbd   0 0     1 1 9
30 power current power need 1400 0 1 powergrid usage 107 1 1 1
31 maxArmor The number of hit points this module can take 1383 0 0     1 1 9
32 breakPoint The number of hit points when this module goes offline   0 0     1 1 9
37 maxVelocity Maximum velocity of ship 1389 0 1 Max Velocity 11 0 1 4
38 capacity The cargo space allowed 71 0 1 Capacity 9 1 1 4
39 damageHP The damage this weapon deals   0 1 Damage Repaired Bonus 105 1 1 7
47 slots The number of slots this module requires. Only used for launchers, bays and turrets.   1 0 slots occupied   1 1 9
48 cpuOutput CPU output of ship 1405 0 1 CPU Output 106 1 1 1
49 cpuLoad CPU load of ship 1405 0 1 CPU Load 106 1 1 9
50 cpu CPU need of module 1405 0 1 CPU usage 106 1 1 1
51 speed Time in milliseconds between possible activations 1397 0 1 Rate of fire 101 0 0 7
52 damageResistance Substracted before damage application.   0 0     1 1 9
54 maxRange Distance below which range does not affect the to-hit equation. 1391 0 1 Optimal Range 1 0 1 6
55 rechargeRate Amount of time taken to fully recharge the capacitor. 1392 0 1 Recharge time 101 1 1 5
56 chargeRate Number of charges consumed per activation 1397 1 1 Charge Rate   1 1 7
61 targetModule GroupID of module targeted by this weapon   0 0     1 1 9
63 accuracyBonus Something to do with accuracy. 1399 0 0     1 1 9
64 damageMultiplier Damage multiplier. 1432 1 1 Damage Modifier 104 0 1 7
65 armorBonus HP bonus to armor. 1383 0 0     1 1 9
66 durationBonus Bonus to duration. 1392 0 1 Duration Bonus 105 1 1 7
67 capacitorBonus Extra batteries to add capacitor. 1400 0 1 Capacitor Bonus 114 1 1 5
68 shieldBonus Bonus to shield. 1384 0 1 shield Bonus 113 0 1 2
69 rateBonus Bonus to rate/conversion ratio. 1397 0 0     1 1 9
70 agility The agility of the object. 1401 0 1 Inertia Modifier   0 1 4
72 capacityBonus Bonus to capacity (shield at least). 69 0 1 Shield HP bonus 113 1 1 2
73 duration Length of activation time. 1392 0 1 Activation time / duration 101 1 1 7
75 hpToCapacity DO NOT MESS WITH. How many hp are in one capacity unit   1 0     1 1 9
76 maxTargetRange Maximum range at which the scanner can lock a target. 1391 0 1 Maximum Targeting Range 1 0 1 6
77 miningAmount How much ore gets mined   0 1 Mining amount 9 1 1 7
79 scanSpeed scanning speed in milliseconds 74 0 0 Targeting Speed 101 0 0 9
80 speedBonus Amount to increase the maximum speed by. 1389 0 1 Speed Bonus 11 1 1 7
81 hpFactor Factor to modify the hp by.   0 0     1 1 9
82 structureBonus Modifier for the maximum structural strength.   0 0     1 1 9
83 structureDamageAmount An amount to modify the structural damage by. 80 0 1 Structure hp Repaired 113 1 1 7
84 armorDamageAmount An amount to modify the armor damage by. 80 0 1 Armor hp Repaired 113 0 1 7
87 shieldTransferRange Maximum range for use of a shield transfer. 1391 0 1 shield Transfer Range 1 1 1 2
88 shieldDrainAmount Amount to drain from shield. 1384 0 0     1 1 9
89 shieldDrainRange Maximum range shield can be drained at.   0 0     1 1 9
90 powerTransferAmount Amount of power to transfer. 1033 0 1 Energy transfer amount 120 1 1 7
91 powerTransferRange Maximum range to transfer power from. 1391 0 1 Transfer range 1 1 1 7
92 kineticDampeningFieldStrength The strength of the kinetic dampening field. If high may nullify projectiles.   0 0     1 1 9
93 kineticDampeningFieldBonus Amount to adjust a kinetic dampening field by.   0 0     1 1 9
95 energyReflectionStrength The strength of the energy reflection field. If high may reflect energy at shooter.   0 0     1 1 9
96 energyReflectionBonus Amount to adjust a energy reflection strength by.   0 0     1 1 9
97 energyDestabilizationAmount An amount to modify the power of the target by. 1400 0 1 Energy neutralized 114 1 1 7
98 energyDestabilizationRange Range of energy destabilizer. 1391 0 1 Max Neutralization Range 1 1 1 7
99 empFieldRange Range of broadcasted EMP field. 1391 0 1 Area of effect 1 1 1 7
101 launcherSlotsLeft The number of remaining unused launcher slots. 412 0 1 Launcher hardpoints   1 1 1
102 turretSlotsLeft Remaining number of unused turret slots on the ship. 414 0 1 Turret hardpoints   1 1 1
103 warpScrambleRange Maximum range objects can be warp scrambled from. 1391 0 1 Warp Scramble Range 1 1 1 7
104 warpScrambleStatus Warp ability of a ship. If greater than zero than the ship cannot warp.   0 1 Warp Scramble Status   1 1 7
280 skillLevel Level of skill 33 0 1 level   1 1 7
105 warpScrambleStrength Amount to modify ships warp scramble status by. 111 0 1 Warp Scramble Strength   1 1 7
106 droneBaySlotsLeft The remaining amount of unused drone bay slots on the ship. 139 0 1 Dronebay hardpoints   1 1 10
107 explosionRange Range in meters of explosion effect area. 1390 0 0 Explosion radius 1 1 1 9
108 detonationRange the range in meters for an object to trigger detonation of missile. (own ship excluded)   0 0 Detonation proximity 1 1 1 9
109 kineticDamageResonance damage multiplier vs. kinetic damagers. 1393 1 1 Kinetic dmg resistance 108 1 1 7
110 thermalDamageResonance damage multiplier vs. thermal. 1394 1 1 Thermal dmg resistance 108 1 1 7
111 explosiveDamageResonance damage multiplier vs. explosive damagers. 1395 1 1 Explosive dmg resistance 108 1 1 7
112 energyDamageAbsorptionFactor Percentage of energy damage that is absorbed as available power. 1400 0 0     1 1 9
113 emDamageResonance Electro magnetic damage multiplier for shield and armor. Represented as "% Resistance" in the UI. 1396 1 1 EM dmg resistance 108 1 1 7
114 emDamage EM damage done. 1388 0 1 EM damage 113 1 1 7
116 explosiveDamage Explosive damage done. 1387 0 1 explosive damage 113 1 1 7
117 kineticDamage Kinetic damage done. 1385 0 1 Kinetic damage 113 1 1 7
118 thermalDamage Thermal damage done. 1386 0 1 Thermal damage 113 1 1 7
120 weaponRangeMultiplier Multiplier of range the relevant weapon. 1391 1 1 Range bonus 109 1 1 7
121 powerOutputBonus Bonus to output of power core. 1384 0 1 Power Output Bonus 107 1 1 7
122 armorPiercingChance Chance of piercing the armor. 1383 0 0     1 1 9
123 shieldPiercingChance Chance of piercing the shield.   0 0     1 1 9
124 mainColor The main color of a ship type.   0 0     1 1 9
125 shipScanRange Maximum range that something can be ship scanned from. 1391 0 1 Ship scanning range 1 1 1 7
126 cargoScanRange Maximum range the cargo of a ship can be scanned from. 1391 0 1 Cargoscan range 1 1 1 7
127 ammoLoaded A temporary attribute for projectile/hybrid weapons to indicate which charges they have loaded when created in newbie ships ala ammo.   0 0 Default ammo loaded   1 1 7
128 chargeSize The size of the charges that can fit in the turret/whatever. 1666 0 1 Charge size 117 1 1 7
129 maxPassengers Specifies the maximum numbers of passengers that the ship can have 413 0 0     1 1 9
130 thermalDamageResonanceMultiplier Multipler to adjust the thermal damage resonance of an object. 1394 1 1 Thermal dmg resistance bonus 111 1 1 7
131 kineticDamageResonanceMultiplier Multiplier to the kinetic damage resonance of something. 1393 1 1 Kinetic dmg resistance bonus 111 1 1 7
132 explosiveDamageResonanceMultiplier Multiplier to the explosive damage resistance of something. 1395 1 1 Explosive dmg resistance bonus 111 1 1 7
133 emDamageResonanceMultiplier Multiplier to the EM damage resonance of something. 1396 1 1 EM dmg resistance bonus 111 0 0 7
134 shieldRechargeRateMultiplier Multiplier to a recharge rate time. 1392 1 1 Shield recharge rate bonus 111 1 1 2
135 moduleSize The size of the module, 1 = small, 2 = medium, 3 = large. Used for turrets and projectile weapons but will work for any module that defines it.   0 0     1 1 9
136 uniformity This number is deducted from the %chance of the seeping to armor, to slow seep of damage through shield.   0 0     1 1 9
137 launcherGroup One of the groups of launcher this charge can be loaded into.   0 1 Used with (launchergroup) 115 1 1 7
138 emDamageBonus +/- amount to the EM damage done. 1388 0 1 EM dmg bonus 113 1 1 7

Side generasjontid: ch 0.169139862061s. Cache statistikker: treff/feil/sum: 1/1/2

Lenke til Eve Insider emne for database-dump og Her (Revelations)