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Antall rader i invtypes: 17098
typeid groupid typename description graphicid radius mass volume capacity portionsize raceid baseprice published marketgroupid chanceofduplicating
0 0 #System     0 0 0 0 1   0 0   0
2 2 Corporation   2 0 0 0 0 1   0 0   0
3 3 Region   4 0 0 1 0 1   0 0   0
4 4 Constellation   5 0 0 1 0 1   0 0   0
5 5 Solar System   6 5000000000000 0 1 0 1   0 0   0
6 6 Sun G5 (Yellow)   1015 10000 1e+35 1 0 1   0 0   0
7 6 Sun K7 (Orange)   1012 10000 1e+35 1 0 1   0 0   0
8 6 Sun K5 (Red Giant)   1013 10000 1e+35 1 0 1   0 0   0
9 6 Sun B0 (Blue)   1011 10000 1e+35 1 0 1   0 0   0
10 6 Sun F0 ( White )   1014 10000 1e+35 1 0 1   0 0   0
11 7 Planet (Solid)   202 10000 1e+35 1 0 1   0 0   0
12 7 Planet (Ice)   212 10000 1e+35 1 0 1   0 0   0
13 7 Planet (Gas)   214 10000 1e+35 1 0 1   0 0   0
14 8 Moon   10 10000 1e+35 1 0 1   0 0   0
15 9 Asteroid Belt   11 1 1e+35 1 0 1   0 0   0
16 10 Stargate (Caldari System)   235 3532 1e+35 10000000 0 1 1 0 0   0
17 10 Stargate (Amarr Constellation)   236 2323 1e+35 100000000 0 1 4 0 0   0
18 458 Plagioclase Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine. 230 1 1e+35 0.35 0 333   12800 1 516 0
19 461 Spodumain Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. 1274 1 1e+35 16 0 250   1149400 1 517 0
20 457 Kernite Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining. 1270 1 1e+35 1.2 0 400   74916 1 523 0
21 454 Hedbergite Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive. Hedbergite also yields some Nocxium and a small amount of Zydrine. 500 ore units are needed to refine it. 1269 1 1e+35 3 0 500   337408 1 527 0
22 450 Arkonor The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units. 1277 1 1e+35 16 0 200   3068504 1 512 0
23 12 Cargo Container This cargo container is flimsily constructed and may not survive the rigors of space for more than an hour or so. 16 14 10000 27500 27500 1   0 0   0
24 13 Ring   0 4500000 1e+35 1 0 1   0 0   0
25 14 Corpse   398 1 200 2 0 1   0 0   0
26 16 Office Folder   18 0 0 1 0 1   0 0   0
27 16 Office   19 0 0 1 0 1   0 0   0
28 16 Factory Folder   292 0 0 1 0 1   0 0   0
29 17 Credits   21 0 0 0 0 57344   57344 0   0
30 19 Faction     0 0 0 0 1   0 0   0
34 18 Tritanium The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the world. 399 0 0 0.01 0 1   2 1 18 0
35 18 Pyerite A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types. 1203 0 0 0.01 0 1   8 1 18 0
36 18 Mexallon Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. 401 0 0 0.01 0 1   32 1 18 0
37 18 Isogen Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. 402 0 0 0.01 0 1   128 1 18 0
38 18 Nocxium A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted. 1201 0 0 0.01 0 1   512 1 18 0
39 18 Zydrine Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive. 404 0 0 0.01 0 1   2048 1 18 0
40 18 Megacyte An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. 1202 0 0 0.01 0 1   8192 1 18 0
41 280 Garbage Production waste can mean garbage to some but valuable resource material to others. 1179 0 2500 0.25 0 1   20 1 20 0
42 280 Spiced Wine Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves. 27 0 500 0.5 0 1   1500 1 492 0
43 280 Antibiotics Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics. 28 0 5 0.2 0 1   325 1 492 0
44 282 Enriched Uranium Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry. 29 0 2000 1 0 1   5000 1 22 0
45 281 Frozen Plant Seeds Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet. 1200 0 400 0.5 0 1   75 1 492 0
48 20 Personal Nuclear Methadone Nuclear Methadone is a potent and popular smart drug, which can boost your abilities for a short while. It is illegal in Caldari space and you'll be branded a smuggler if found carrying it therein. You can buy and sell Nuclear Methadone just like any other trade commodity, but you can also buy dosages for personal usage. This is the personal version. 32 0 0 1 0 1   0 0   0
49 24 Player Kill Kill confirmation 37 0 0 0 0 1   0 0   0
50 24 Company Shares Shares of a corporation. 2243 0 0 0 0 1   0 0   0
51 24 Bookmark   1700 0 0 0 0 1   0 0   0
52 94 Trading   195 0 0 0 0 1   0 0   0
53 95 Trade Session   196 0 0 0 0 1   0 0   0
54 15 Station (Caldari 4)   237 15351 0 1 0 1 1 600000 0   0
56 15 Station (Gallente 1)   239 23836 0 1 0 1 8 600000 0   0
57 15 Station (Gallente 2)   240 27072 0 1 0 1 8 600000 0   0
58 15 C-O-1 Caldari Outpost 1 346 1000 0 1 0 1 1 600000 0   0
59 15 C-O-2 Caldari Outpost 2 347 1000 0 1 0 1 1 600000 0   0
164 23 Clone Grade Alpha   34 0 0 1 0 1   0 0   0
165 23 Clone Grade Beta   35 0 0 1 0 1   40000 0   0
166 23 Clone Grade Gamma   36 0 0 1 0 1   65000 0   0
178 83 Carbonized Lead S Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1308 1 0.01 0.004 0 100   200 1 113 0.07
179 83 Nuclear S Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1288 1 0.01 0.0035 0 100   300 1 113 0.07
180 83 Proton S Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1290 1 0.01 0.003 0 100   400 1 113 0.07
181 83 Depleted Uranium S Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1285 1 0.01 0.0025 0 100   500 1 113 0.07
182 83 Titanium Sabot S Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1291 1 0.01 0.00325 0 100   600 1 113 0.07
183 83 Fusion S Small Projectile Ammo.The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems. 1287 1 0.01 0.00375 0 100   700 1 113 0.07
184 83 Phased Plasma S Small Projectile Ammo.This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1289 1 0.01 0.00425 0 100   800 1 113 0.07
185 83 EMP S Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. Small projectile Ammo 1286 1 0.01 0.005 0 100   1000 1 113 0.07
186 83 Carbonized Lead M Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1292 1 0.05 0.02 0 100   800 1 112 0.07
187 83 Nuclear M Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. Used In Medium Projectile Weapons 1296 1 0.05 0.0175 0 100   1200 1 112 0.07
188 83 Proton M Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.Used In Medium Projectile Weapons 1298 1 1 0.015 0 100   1650 1 112 0.07
189 83 Depleted Uranium M Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1293 1 1 0.0125 0 100   2050 1 112 0.07
190 83 Titanium Sabot M Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.Used In Medium Projectile Weapons 1299 1 1 0.01625 0 100   2350 1 112 0.07
191 83 Fusion M Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems. 1295 1 1 0.01875 0 100   2750 1 112 0.07
192 83 Phased Plasma M Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1297 1 1 0.02125 0 100   3250 1 112 0.07
193 83 EMP M Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1294 1 1 0.025 0 100   4000 1 112 0.07
194 83 Carbonized Lead L Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1300 10 1 0.04 0 100   2000 1 109 0.07
195 83 Nuclear L Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1304 10 1 0.035 0 100   3000 1 109 0.07
196 83 Proton L Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1306 10 1 0.03 0 100   4000 1 109 0.07
197 83 Depleted Uranium L Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1301 10 1 0.025 0 100   5000 1 109 0.07
198 83 Titanium Sabot L Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1307 10 1 0.0325 0 100   6000 1 109 0.07
199 83 Fusion L Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems. 1303 10 1 0.0375 0 100   7000 1 109 0.07
200 83 Phased Plasma L Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1305 10 1 0.0425 0 100   8000 1 109 0.07
201 83 EMP L Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1302 10 1 0.05 0 100   10000 1 109 0.07
202 386 Paradise Cruise Missile Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. 182 300 1250 0.05 0 100   15000 1 921 0.07
203 386 Wrath Cruise Missile Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload. 183 300 1250 0.05 0 100   10000 1 921 0.07
204 386 Cataclysm Cruise Missile Extra heavy assault missile. An Amarrian large missile with good capabilities, the Cataclysm was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. 184 300 1250 0.05 0 100   12500 1 921 0.07
205 386 Devastator Cruise Missile Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system. 185 300 1250 0.05 0 100   7500 1 921 0.07
206 385 Havoc Heavy Missile The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost. 186 300 1000 0.03 0 100   2000 1 924 0.07
207 385 Thunderbolt Heavy Missile Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance. 187 300 1000 0.03 0 100   3500 1 924 0.07
208 385 Widowmaker Heavy Missile Originally designed as a 'finisher' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. 188 300 1000 0.03 0 100   3000 1 924 0.07
209 385 Scourge Heavy Missile The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. 189 300 1000 0.03 0 100   2500 1 924 0.07
210 384 Bloodclaw Light Missile Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers. 190 300 700 0.015 0 100   500 1 920 0.07
211 384 Flameburst Light Missile Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead's primary function is to destroy armor. 191 300 700 0.015 0 100   624 1 920 0.07
212 384 Sabretooth Light Missile Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems. 192 300 700 0.015 0 100   750 1 920 0.07
213 384 Piranha Light Missile Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. 193 300 700 0.015 0 100   370 1 920 0.07
215 85 Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0.01 0.005 0 100   200 1 107 0.07
216 85 Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0.01 0.005 0 100   300 1 107 0.07
217 85 Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0.01 0.005 0 100   400 1 107 0.07
218 85 Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0.01 0.005 0 100   500 1 107 0.07
219 85 Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 10 0.01 0.005 0 100   600 1 107 0.07
220 85 Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0.01 0.005 0 100   700 1 107 0.07
221 85 Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0.01 0.005 0 100   800 1 107 0.07
222 85 Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0.01 0.005 0 100   1000 1 107 0.07

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